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SmartFox Physics?

I have made a game and i implemented multiplayer but i noticed that nobody is really on the server. unity is sending messages to the server en others are receiving to see where a player is ingame is...

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SpawnPoint LoadLevel

is there a way when you use LoadLevel to load it and spawn somewhere i did not put my character? so loading the level and teleporting him right after with a script thats only attached to something in...

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Line Reading

i already know how to read stuff but how can i say like: if(lalala.Equals(lololol.text.line2)) something like that

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Little help with S3

IS there a way to use Javascript in unity to like Create/Edit a textfile stored on S3?

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Can someone explain this?? KeyCode Error

Im working a long time with Unity and i never have seen THIS error and i cant get rid of it no matter what i do... UnityException: Input Key named: KeyCode.E is unknown UnityEngine.Input.GetKeyDown...

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Another KeyCode problem...

How can i convert like a normal string "KeyCode.A" to a KeyCode? static var left : KeyCode = KeyCode.A; i am sending the string "KeyCode.A" to the variable left in .....left = "KeyCode." +...

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Another Error - Enum.Parse

static var saved90left = "KeyCode.Q"; static var t90l : KeyCode = KeyCode.Q; function Start () { t90l = System.Enum.Parse( typeof( t90l ), saved90left ); } **when i do this i get this message**...

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Simple Prefab Instantiate "(Clone)" Question

Is it possible to remove the "(Clone)" thingy that Unity adds to the GameObject name when i spawn a prefab?

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Scene saving

can you save a scene in game, so that when the game is restarted people still have everything that was added or removed in the scene?

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Color.Lerp does not update

I'm working on a day/night cycle script, and I'm totally done except for the Color.Lerp when 1 day/night cycle is set to 1 minute, the speed of the Color.Lerp is 0.004 it takes like 2-4 seconds when...

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Add More Terrain

is there a way to add more terrain? i already know you can set the resolution but when i do that EVERYTHING i already made gets resized. i just want to add another field without having 2 terrain objects

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StreamReader in while loop stops/freezes unity

i am trying to make a script that checks if theres incoming data, using a while loop. but when i use the StreamWriter it waits until it receives data before continuing. is there a way to let this run...

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StreamReader & Unity still does weird things

yesterday i posted a question on how i could use StreamReader WITHOUT letting unity crash.... i taken out the loop BUT theres still some weird stuff when i start the server (a java server) en connect...

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rotation.y gets wrong data

i know this must be something very simple but i can't figure out why transform.rotation.y is giving me 0.** and not the right number when my rotation on Y is 200, and i put a script on there with...

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Networking Physics / Object Ownership / State Sync

I'm trying to find a good way to update an object's state. I'm not using SmartFox, Photon, or Unity's built-in networking because i couldn't get the results i wanted trough those. i decided to make my...

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force quitting

i sometimes find myself in a situation where everything freezes because i forgot to code something to make a certain loop stop, result ing in sometimes spawning billions of objects accidentally. the...

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Cant find specific GUI Object thing

I'm looking for a way to put this to unity, i can't give names because i don't know what the name is. i used a text area to replicate what it looks like, but it doesnt work ilk ethe original thing....

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Screen.width + Draw Texture not screen width

i use GUI.DrawTexture and Screen.width/height to fill the screen with a texture, but Screen.width gives me Screen.width - 1. even when i write Screen.width + 1 in code i can't get it to fill up the...

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Loading.ReadObject CPU Spike

when load a scene of my game, after a few seconds of loading, i noticed a HUGE spike in CPU usage cause by "Loading.ReadObject". is there a way to read all object in the scene on the start? and...

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How does Unity compile 3D Models?

when you build your game, how does unity compile all the different 3D files (.obj, .3ds, .x)? i just wanna know if unity compiles it all into one object file or it just reads all different types on the...

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