so I'm trying to fix the particle bug, because particles are transparent, they become invisible when passing the global fog. i looked for an answer and i thought i got it, but i noticed that all the trees and 3D Text (with i had fixed) behind stuff was visible through game objects & terrain (mountains). the particle bug was fixed, but now theres a newer EVEN WORSE bug.
so is there a way to add @ImageEffectOpaque to the OnRenderImage in the Global Fog script. and NOT see what you normally see when you place a 3d text behind something but then with trees?
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