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StreamReader & Unity still does weird things

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yesterday i posted a question on how i could use StreamReader WITHOUT letting unity crash.... i taken out the loop BUT theres still some weird stuff when i start the server (a java server) en connect to it in unity, the game not freezes but it WAITS for a newline (because i use ReadLine()), wether i use ReadLine(); or Read(); it doesn't matter, it always freezes. i just discoverd that when i send something to unity using the server, unity rendered 1 frame then freezes again. unity waits until it receives data before moving on with the other things. i tried the things told i must do to make it work but, either i didn't do what was said, or it didn't work. i hope to finally hear a solution to this, because im already searched for this 3 days in a row now and i can't move on before i found an awnser Script: void Read() { NetworkStream STREAM = connection.GetStream(); string line = null; StreamReader IN = new StreamReader(STREAM); String returndata = IN.ReadLine(); string[] returndata2 = returndata.Split(" "[0]); string code = returndata2[0]; string text = returndata.Replace(code, ""); if(code == "#ChatMessage") { BroadcastMessage("AddChatMessage", text); } } void Update () { Read(); }

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